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War.. War never changes. profiles Icon_minitimeTue Mar 12, 2013 6:21 am by mianmani

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Valkeryie
Stuck to the Wall
Stuck to the Wall
Valkeryie


Number of posts : 32
Registration date : 2010-06-07
Age : 33
Male
Location : On Mittens turf...dont tell her..or she will attack me

War.. War never changes. profiles Empty
PostSubject: War.. War never changes. profiles   War.. War never changes. profiles Icon_minitimeTue Jun 08, 2010 1:39 am

RULES of this RP

1. there are limited resources so dont god mode it you most often wont
find a perfectly working gun(you can say in your history that your
father was the VAULT engineer and fixed things for people and tough you
how to do some things, thus making you able to repair weapons) you will
also not find hundreds of bullets at most you will find 50 or so and if
you do then your lucky. you wont find a factory with tons of clean
water. be resourceful and make it fun.

2.i dont want to many rules this is a ruleless world... anything can
happen but make it real this is a world of Nuclear Fallout everything
is wrong nothing is plentiful but death decay and destruction make this
a real place were you need to survive. this is unlike any rp you have
done challenge yourself.

3. do not try and leave the region you will be killed by radiation...

4.
This rp is strictly 3rd person (i.e Susie walked down to the store) and
not narrative whatsoever (i.e I walked down to the store)

Character creation

Name:



Apperence:



History:



Trade: (things your character might be good at such as repairing or mending wounds)



Personality:



Age:



Sex:



Moral standing: (good or bad remember you dont have to be just one your
moral standing can be situational, such as you give a poor man some of
your last water but next time you just kill the man.)



1 item: (something passed down to you to aid you in your quests, family
heirloom and such, could be anything from a ring to a gun, a sword who
knows just dont go overboard there are no super powers you cant control
time or anything like that. make it something you will need for your
trade for selling or for using in day to day things)


Every character will start with a GARDEN OF EDEN CREATION KIT aka the G.E.C.K witch will contain the following items use wisely

1. 6 pack of clean bottled water
2. 3 days worth of MRE's (9 meals)
3. 25 Packets of disposable wipes
4. 1 first aid kit
5. 1 Combat knife with compass, hollow handle containing string, flint, tooth picks, and seasoning salt.
6.
Pipboy 3000 (this is worn on your arm and helps with things like
storing notes and a full map of locations youve been stuff like that

War.. War never changes. profiles Pipboy3000b

Role play title: "War... War never changes."

**Please
post Profiles in the UnRestricted Profile section. This RP will take
place in the UnRestricted RolePlays for its graphic descriptions at
times.


Last edited by Valkeryie on Tue Jun 08, 2010 3:06 am; edited 2 times in total
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Valkeryie
Stuck to the Wall
Stuck to the Wall
Valkeryie


Number of posts : 32
Registration date : 2010-06-07
Age : 33
Male
Location : On Mittens turf...dont tell her..or she will attack me

War.. War never changes. profiles Empty
PostSubject: Edward Doll "war.. war never changes   War.. War never changes. profiles Icon_minitimeTue Jun 08, 2010 2:13 am

Name:Edward Doll (every one just calls me tedd)

Apperence: due to the ultraviolet lamps Edward is actually quite tan, his black hair reaches past his ears but not quite to his sholders. he has blue eyes and is 5ft 8in tall. usually wearing his VAULT 101 jumpsuit as do most of the people in the VAULT. he doesnt really have any other character details save for the scar under his left arm pit from when he was born.
War.. War never changes. profiles Vault_Jumpsuit

History: his father was Unable to afford more then 2 tickets for the VAULT so only his mother and himself made it in before the Bombs started dropping. his mother was a nurse for the war efforts and was over seas helping all the way up until 2 days before the VAULT closed its door. She spent most of her time in the VAULT as one of the only Medical Personnel and tough Edward much about healing and using meds for various things. not only di she teach him proper procedure for adressing various wounds but also tough him how to be resourceful in making meds out of herbs found in the wilderness. his mother passed away when he turned 19 and he is now one of the most educated healer in VAULT 101.

Trade: Healing, mending wounds, making medication and bandaging.

Personality:he has live and let live mentality, he protects his own while trying to help out others. he is very resourceful and can be crude at some times. his humor can be immature on occasion and doesnt like to spend to much time thinking everthing out. doesnt relly dwell on past mistakes and takes the future with ever passing day. he believes that since the VAULTS are now opening it is possible to recreate the world as it should have been. he loves the fact that he knows so much about healing but wishes to be known for something more.

Age:24

Sex:male

Moral standing: Neutral good (believes that every one should earn what they get and not just be given it therefore he offers his talents at a price and doesnt give hand outs.)

1 item: Bow and arrow(quiver of 24 arrows) given to him by his dad before entering the VAULT.
War.. War never changes. profiles Gh0206t
*Every character will start with a GARDEN OF EDEN CREATION KIT aka the G.E.C.K witch will contain the following items use wisely

1. 6 pack of clean bottled water
2. 3 days worth of MRE's (9 meals)
3. 25 Packets of disposable wipes
4. 1 first aid kit
5. 1 Combat knife with compass, hollow handle containing string, flint, tooth picks, and seasoning salt.

Role play title: "War... War never changes."
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Toby
Head Alpha
Head Alpha
Toby


Number of posts : 1300
Registration date : 2008-09-26
Age : 33
Female
Location : Behind you

War.. War never changes. profiles Empty
PostSubject: Adele Lynette "War..War Never Changes"   War.. War never changes. profiles Icon_minitimeTue Jun 08, 2010 2:57 am

Name: Adele Lynette

Appearance: Adele has short black hair so it doesn't get in her way when she's in combat. She has a petite figure with curve on her waist. She has well tones, long legs and reasonably lean arms to defend herself. She stands at an average height of 5'6". She has light green eyes and enjoys wearing her stud of a nose piercing in her left nostril.

In Guard Uniform
Casual View

History: Adele was very young when the annoucements about the VAULT were made. She doesn't remember much except for her father carrying her when she was a child and her mother weeping behind her father, not because of that they were now safe from the war and the radiation...but from the destruction mankind has brought to itself. When she was in the VAULT Adele met Edward, a shy boy who had recently lost his father. The two became instant friends and while he was occupied studying medicine and healing Adele was interested in combat, preferring to fight with her fists and body since guns are hard to come by. Her mother had taught her to tailor clothes up until she was 20 then went to complete her training and begin her job as a VAULT Guard.

Trade: Combat, tailoring clothes

Personality: Adele is a roller coaster of emotions. She knows her anger and sometimes loses her grip on it but cools down quickly afterward. She loves to laugh and often cracks a joke. She enjoys hearing stories of how the planet was like before the radiation poisoning.

Age: 26

Sex: Female

Moral standing: Good. Between Adele and Edward, she's the voice of reason, and believes in what it right and the proper steps for justice.

1 item: Needle and Thread.

*Every character will start with a GARDEN OF EDEN CREATION KIT aka the G.E.C.K witch will contain the following items use wisely

1. 6 pack of clean bottled water
2. 3 days worth of MRE's (9 meals)
3. 25 Packets of disposable wipes
4. 1 first aid kit
5. 1 Combat knife with compass, hollow handle containing string, flint, tooth picks, and seasoning salt.

Role play title: "War... War never changes."
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Kate Arveskov
Immortal Co-Admin
Immortal Co-Admin
Kate Arveskov


Number of posts : 423
Registration date : 2009-04-22
Age : 29
Female
Location : Let's see... *searches for something*

War.. War never changes. profiles Empty
PostSubject: Athena van Allen >>Completed<<   War.. War never changes. profiles Icon_minitimeTue Jun 08, 2010 10:43 am

Name: Athena van Allen

Appearance:

She has a short blazing red hair cut in a messy yet stylish style. She has a tan skin and a full body. She has all sorts of curves anywhere there are curves and enough muscles in the right places. She has a teal colored eye and a full, sculpted lips.On casual days, she wears a red vest and a black tube top inside and tight black pants with red converse shoes. But when working, she wears her VAULT clothes.

Spoiler:

History:

Athena's mother died long ago before the war started. This left her to her father. Her father was a well known artillery man. They had a gun shop before the breakout of war. He taught her to make guns and bullets. He also taught her how to fight and to escape whenever needed. Basically, he taught her everything she needed to know from Geography to English since they couldn't afford going to school.

When the war started, his father was called to be one of the soldiers since he had skills in using a gun. He was killed during the war. Since then, she had stayed on the VAULT along with some friends she knew from the gun shop they owned.

She wanted to be doctor growing up and now, she's in hopes that maybe she could find someone who would teach her how to heal.

Trade: Weapons and combat

Personality:

Athena is one fearless girl. She has all the toughness and charm and fierceness. She also loves picking fights. She'd totally smack anyone getting in her way and causing her trouble. Aside from her trouble-maker personality, she also loves to have a little fun. She's very adventurous and has strange quirks up in her sleeves. Other than that, she has a kind personality and she wants to help people whenever she can.

Age: 19 going on 20

Sex: Female

Moral standing: Somewhat in-between. She thinks that whoever does things that aren't acceptabe should be punished and the people who does what's right should be rewarded. But most of the time, she sticks to the good guys.

1 item: A dagger given to her by her father before he died.

Every character will start with a GARDEN OF EDEN CREATION KIT aka the G.E.C.K witch will contain the following items use wisely

1. 6 pack of clean bottled water
2. 3 days worth of MRE's (9 meals)
3. 25 Packets of disposable wipes
4. 1 first aid kit
5. 1 Combat knife with compass, hollow handle containing string, flint, tooth picks, and seasoning salt.

Pipboy 3000 (this is worn on your arm and helps with things like
storing notes and a full map of locations you've been stuff like that


Role play title: "War... War never changes."


Last edited by Kate Arveskov on Wed Jun 09, 2010 9:58 am; edited 2 times in total
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PostSubject: Freddy Metal "War... War never changes."   War.. War never changes. profiles Icon_minitimeTue Jun 08, 2010 9:17 pm

Name: Freddy Metal



Apperence: He is a 6' tall man with somewhat long black hair that he always wears down, and has deep grey eyes. He has a red sleaveless undershirt, with a tight black leather jaket he wears over his red t-shirt. He has gloves that do go up almost to his elbows and they are made with lether as well, and has metal on the knuckles so if he gets in some hand to hand combat he has a better chance in winning. He wears his blue jeans all the time as well for he can move around better in them, and has some regular boots. He is very fit and muscular, for he has worked on alot of stuff in the vault for he was the only one who knew what he was doing ever sence his dad died. Now he even has tool tied to his elbo high gloves and on his shirt and pant they are not in the way but, they are there when he needs to make a quick repare on the spot.

War.. War never changes. profiles LargeAnimePaperscans_Bloody-Roar_In



History: He was born in the vault, and does not know mutch of what happend before they came into the vault. His mom died when he was young and does not know who she is or even know what she looks like. His dad was a great man and was respected threwout the Vault, for he was the only Enginer there. So over the years he became a perfestion in all traids and knew almost eberything like the back of his hand. So when he was young he taught Freddy how to do what he does. But five years before the vault was opened his dad died and left the work to him. So now he is a great enginer. His Tool were past down generation to generation, from when his geart great Grandfather started out. His grandfather and family were able to get in the vaults for the one reason to fix and repare the vaults, so they took the chance and came.



Trade: Wepons enginer, and specialist in using one. And has a art with anything macanic its like a sixth sence almost.



Personality: He was a very fun kid when he was younger and loved to play with everone else when he was not working with his dad. But ever sence then he has not been that social. He is usaly buissy cheching all the misenery, or pips. But even when all that is done, he has parts he needs to fix. and gets little social times the only time he ever gets attention is when one of two things happen. They are yelling at him to fix something or when the girls are looking at him, which seems to be all the time. But even if he could he usaly keeps to himself, because no one can really relate to him. He loves to work on things and takes joy in doing it. He used to have friends but now he seems to be alone.



Age: 23



Sex: Male



Moral standing: Good, his dad always said life is batter spent happy, so make it that way. That is my goal.



1 item: Enginering/wepons kit.

War.. War never changes. profiles Tool-box


Every character will start with a GARDEN OF EDEN CREATION KIT aka the G.E.C.K witch will contain the following items use wisely

1. 6 pack of clean bottled water
2. 3 days worth of MRE's (9 meals)
3. 25 Packets of disposable wipes
4. 1 first aid kit
5. 1 Combat knife with compass, hollow handle containing string, flint, tooth picks, and seasoning salt.

Pipboy 3000 (this is worn on your arm and helps with things like
storing notes and a full map of locations you've been stuff like that

Role play title: "War... War never changes."
Spoiler:
[wow][/wow]


Last edited by Shadow1993 on Fri Jun 11, 2010 8:18 am; edited 1 time in total
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Toby
Head Alpha
Head Alpha
Toby


Number of posts : 1300
Registration date : 2008-09-26
Age : 33
Female
Location : Behind you

War.. War never changes. profiles Empty
PostSubject: Re: War.. War never changes. profiles   War.. War never changes. profiles Icon_minitimeTue Jun 08, 2010 9:45 pm

Looks good so far, thanks for joining the RP
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Toby
Head Alpha
Head Alpha
Toby


Number of posts : 1300
Registration date : 2008-09-26
Age : 33
Female
Location : Behind you

War.. War never changes. profiles Empty
PostSubject: Re: War.. War never changes. profiles   War.. War never changes. profiles Icon_minitimeTue Jun 08, 2010 9:46 pm

In know this is a WIP, but it looks good so far.
Thanks for joining Kate!
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PostSubject: Re: War.. War never changes. profiles   War.. War never changes. profiles Icon_minitimeTue Jun 08, 2010 9:46 pm

my pleasure what do you mean so far i think im done
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Toby
Head Alpha
Head Alpha
Toby


Number of posts : 1300
Registration date : 2008-09-26
Age : 33
Female
Location : Behind you

War.. War never changes. profiles Empty
PostSubject: Re: War.. War never changes. profiles   War.. War never changes. profiles Icon_minitimeTue Jun 08, 2010 10:02 pm

I know but in case if you want to add anything into the profile lol
I bet it will still be really good but thats what i meant

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PostSubject: Re: War.. War never changes. profiles   War.. War never changes. profiles Icon_minitimeTue Jun 08, 2010 10:07 pm

ok i believe you lol and thank you
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Toby
Head Alpha
Head Alpha
Toby


Number of posts : 1300
Registration date : 2008-09-26
Age : 33
Female
Location : Behind you

War.. War never changes. profiles Empty
PostSubject: Re: War.. War never changes. profiles   War.. War never changes. profiles Icon_minitimeTue Jun 08, 2010 10:08 pm

Smile
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PostSubject: Re: War.. War never changes. profiles   War.. War never changes. profiles Icon_minitimeTue Jun 08, 2010 10:10 pm

um did you say anything o wait a smily face never mind
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Valkeryie
Stuck to the Wall
Stuck to the Wall
Valkeryie


Number of posts : 32
Registration date : 2010-06-07
Age : 33
Male
Location : On Mittens turf...dont tell her..or she will attack me

War.. War never changes. profiles Empty
PostSubject: Re: War.. War never changes. profiles   War.. War never changes. profiles Icon_minitimeThu Jun 10, 2010 2:43 pm

alright yeah everything looks good lol. there are only a few things i have to say lol 1st off i think im going to post some more history because both of you are saying you have seen the out side before lol XD 2nd your tool kit needs a list of tools and sorry but if it has the same stuff as the one in the pic there are way to many items lol. resources are limited lol but other then that its all good.
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PostSubject: Re: War.. War never changes. profiles   War.. War never changes. profiles Icon_minitimeThu Jun 10, 2010 2:58 pm

if you want i can change my history to say that my dad was sent to the vault for free to be the only engener in it so when we went he brought along some basic tools but if not tell me and i will make it smaller
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Valkeryie
Stuck to the Wall
Stuck to the Wall
Valkeryie


Number of posts : 32
Registration date : 2010-06-07
Age : 33
Male
Location : On Mittens turf...dont tell her..or she will attack me

War.. War never changes. profiles Empty
PostSubject: Re: War.. War never changes. profiles   War.. War never changes. profiles Icon_minitimeThu Jun 10, 2010 3:53 pm

History. 1st is 1st lol if you are younger then 55 you have never seen the outside world lol, or the sky.

Fallout 3 HistoryWar.. War never changes. profiles 1








That leaves the
unwashed masses, gamers who never delighted in the fruits of
Interplay's Fallout and Fallout 2. Sure, they'll enjoy killing mutants
and barking orders at the in-game dog, but will they really pick up on
the underlying narrative, one built on several hundred years of
fictional history? We honestly cannot say, but our nights are spent
gripped in cold terror for the lot of you. Not really, but it sounds
much more dramatic that way. In any event, every Fallout survivor knows
that it's best to always plan for the worst-case scenario. With that in
mind, we give you this brief look at the alternate history/future of
events leading up to the start of Fallout 3.
2052 to 2076: The Resource Wars, the Building of the Vaults and the Beginning of the End

War.. War never changes. profiles GW286H215


Following
decades of increased privatization on a global scale and deterioting
relationships between international governments, the Resource Wars
erupt in April 2052. Over the next two-plus decades, skirmishes major
and minor rage as the world's superpowers confront one another. The
feud, which has its roots in the rising prices of the world's oil
supply, quickly flares into a multi-national rush for control of every
available natural resource. Notable events include the collapse of both
the United Nations and the European Commonwealth, the destruction of
Tel Aviv beneath a nuclear conflagration, China's invasion of Alaska
and the United States' annexation of Canada. This period also sees the
more widespread use of biological warfare, which proves to have lasting
consequences. With the world crumbling all around, the United States
government commissions the construction of a series of subterranean
shelters to be built by the Vault-Tec corporation. These "Vaults," as
they are dubbed, are designed to house a maximum of 1,000 individuals;
only 122 are ever built. As we now know the Vaults were in fact a
series of unique social experiments, each subjecting its residents to a
different set of factors. The ultimate goal of these experiments was to
develop plans for re-colonizing the planet in the aftermath of
whichever cataclysmic event required the use of the Vault in the first
place.
October 23, 2077: "The Great War"

War.. War never changes. profiles GW287H215

After decades of feuding over the world's resources, the breaking point
is finally reached. No one knows who the first one was to press the
button, but in the space of roughly two hours on October 23, 2077,
nuclear arsenals across the world are emptied as nations effectively
destroy one another in a single, collaborative action. The long years
of needless death and destruction in a fight to control Earth's
resources are made futile as society comes crashing down in less time
than it takes to watch the average movie. The survivors refer to this
man-made apocalypse as "The Great War."



2080 to 2160: Humanity Re-emerges

War.. War never changes. profiles GW283H277

The years immediately following humanity's near-destruction are
unsurprisingly murky. History begins to be written once again in 2080,
when non-Vault survivors begin to emerge from hiding. For many - in
relative terms anyway, considering that a majority of the world's
population was simply wiped out in 2077 - survival is far worse than an
immediate death in the initial explosions would have been. Prolonged
exposure to radiation for humans and lower life forms alike results in
mass mutations, essentially creating a race of post-apocalyptic ghouls.

It isn't until more than a decade after the bombs fall that Vaults
begin to open on the remains of the planet. Some settlements build up
around these emptied shelters, such as Vault City, originally Vault 8.
Other Vault dwellers simply move on, unwilling to continue calling the
shelter of the Vault their home. Some new towns are added to the map as
a result, such as the trading center known as The Hub.

Although
this is primarily a period of rebuilding for the world, it is also not
without its conflict. The quasi-religious faction known as the
Brotherhood of Steel works out some internal differences while The Hub
becomes the center of what would be known as the Great Merchant Wars.
It is also during this time that Richard Grey, the mutant who would
come to be known as The Master, begins to secretly build up his army of
super mutants.2161: The Vault Dweller and the Super Mutant Army

War.. War never changes. profiles GW278H217

The year 2161 is a pivotal one for two reasons. On the grand scale, a
Brotherhood of Steel squad on patrol makes a shocking discovery when
they find a dead super mutant in the badlands. This event marks
humanity's first glimpse of the impending onslaught. Or it would have,
had a certain hero not risen to the occasion. Speaking of... elsewhere
in the world Vault 13 enters crisis mode when their Water Chip, a
microchip responsible for regulating and cleansing the shelter's water
supply, breaks down. An individual known only as the Vault Dweller -
our aforementioned hero - is sent off into the badlands, tasked with
finding a replacement chip. Surprisingly, this seemingly minor quest
turns out to have far-reaching consequences when the Vault Dweller is
unwittingly swept into the path of the Master's overarching plans. The
Vault Dweller's initial foray into the world beyond Vault 13 refers to
the early events of the original Fallout.
2162: The Vault Dweller's Exile

War.. War never changes. profiles GW280H210


The Vault Dweller's quest ends with a greater success than anyone could
have suspected. Upon obtaining the sought-after Water Chip in
Necropolis, he learns that Richard Grey - now "The Master" - has been
using a pre-war bioweapon to breed an army of super mutants. It is
shortly after this that Grey's super mutants decimate Necropolis, a
city built by the twisted residents of the only Vault that didn't close
throughout the Great War or the years that followed. Upon learning of
The Master's plans, the Vault Dweller sets off to stop the threat at
its source. His efforts are monumentally successful: before the year is
even half over, he has killed The Master and reduced the facility where
the super mutants are created to a pile of rubble. Though he is
declared a hero upon returning to Vault 13, the Vault Dweller is
immediately sent into exile as a result of the changes wrought upon him
by his travels through the world. The homeless hero travels north,
where he finds the village of Arroyo and starts a family. These events
mark the close of Fallout.
2241: The Chosen One and the Quest for a GECK

War.. War never changes. profiles GW279H291


As Earth continues to recover, residents in the Pacific Northwest
section of the United States suffer through their worst dry season in
post-war memory. The Chosen One, son of Arroyo's Village Elder (and of
the Vault Dweller's daughter), is sent out to locate a Garden of Eden
Creation Kit, or GECK. These suitcase-sized items are said to contain
all of the building blocks necessary for creating a sustainable
community in the post-apocalyptic world. These mark the early events of
Fallout 2.










2242: The Fall of the Enclave

War.. War never changes. profiles GW274H206


The Chosen One's journey brings him to his grandfather's former home of
Vault 13, which is believed to contain two GECKs. He arrives to find it
almost completely deserted. As it turns out, the Enclave - a warrior
faction containing the remnants of the United States government -
kidnapped Vault 13's inhabitants shortly before the Chosen One's
arrival, spiriting them away to their base of operations aboard an
offshore oil rig. A similar fate befalls the town of Arroyo, which the
Chosen One learns when he returns from his journey. Enraged over the
loss of the two communities, the Chosen One makes his way to the
Enclave's oil rig. It is there that he learns of the Vaults' true
purpose as social experiments. The sealed Vault 13 inhabitants made
them ideal subjects for the Enclave's own experiments with the same
virus The Master used to create his super mutants. The Chosen One takes
definitive action upon learning of this: he destroys the oil rig and
Enclave leader President Dick Richardson along with it. In making his
escape, the Chosen One also rescues the survivors of the Vault 13 and
Arroyo raids. These events mark the close of Fallout 2.
2277: The Unknown Future


Across
the country and 25 years after the fall of the Enclave, Vault 101
cracks open its doors for the first time since the bombs fell. Being
that the Vault's original purpose as a social experiment was to never
open for any reason, this is a noteworthy event. The reason for the
change in plans is Vault 101 Dweller, an inhabitant whose father has
mysteriously disappeared. No one knows how his father left or why, but
the shock of the loss is enough to send Vault 101 Dweller into the wide
open world waiting just beyond his sealed front doors.


War.. War never changes. profiles GW564H238





this is the main story line of this rp lol XD for the sake of the rp im going to go ahead and go with the dates so no one has seen the outside world. it has been 200 years since the last time any one has seen the outside world.
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PostSubject: Re: War.. War never changes. profiles   War.. War never changes. profiles Icon_minitimeThu Jun 10, 2010 10:43 pm

K i'll go and edit my post thanks Valkeryie!
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PostSubject: Re: War.. War never changes. profiles   War.. War never changes. profiles Icon_minitimeFri Jun 11, 2010 8:21 am

Ok man i edit my post so tell me what you think
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PostSubject: Re: War.. War never changes. profiles   War.. War never changes. profiles Icon_minitimeSun Jun 13, 2010 12:25 pm

And FYI valkeryie edited it so that instead of it being 50 years in the future, its now 200 years in the future.
So none of the characters would know of the outside except for in books.
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